Knights are interesting. They rely on vaguely the same advantage engines that Adventurers do (they share the same trait as well) but they've got their own thing going on. Namely two Items equipped. And a whole lot of really stupid boosts from having two Items equipped. That's actually the entire deck. Kill people with two weapons.
Showing posts with label Dungeon World. Show all posts
Showing posts with label Dungeon World. Show all posts
Saturday, November 28, 2015
Knight
You start out as Adventurers in typical RPGs, right? Classless beginners who run around doing whatever they can to get experience. Eventually, you become more specialized, and decide on a path and build to choose. You work hard to perfect the right stats, the right abilities, and the right combos as you improve and advance. In short, you go from being just an adventurer to becoming a true Knight.
Saturday, July 19, 2014
Adventurer
The true spirit of Dungeon World lies with those who are brave and strong enough to challenge the dungeons. Adventurer is the first archetype to feature human beings. Like honest-to-goodness humans. No weird anthropomorphic demons or chainmail-clad dragonriders. Finally, an archetype that appeals to my aesthetics.
Adventurers are at their best working as a team. With their team experience, they can easily search each other out to form a party ready for dungeon raiding. When they work together, they can support each other with a variety of effects like bonus damage and resource gain. The best part of Adventurers, however, is that like their RPG counterparts, they can never be truly taken out. Even if they die, they just revive themelves, take the experience penalty, and try again. Adventurers won't give up until they fulfill their mission and receive due quest compensation.
Friday, July 11, 2014
Dungeon Enemy
What would a classic RPG be without hordes of mobs to slay? Dungeon World delivers on this idea of PvE by bringing to life countless different types of monsters that one would potentially face in a dungeon. From doges to slimes, from dragons to demons, Dungeon World allows you to become a GM and launch an invasion with your mob army.
Playstyle-wise, Dungeon Enemies hit fast and hard. The weaker monsters serve as complete annoyances with a variety of debuff effects and support-oriented abilities. The stronger monsters have good to godly stats and aggressive effects that aim to wipe out entire fields and deal as much damage as possible. The ultimate boon to playing Dungeon Enemy, however, is in the amazing selection of item support and that one set card from hell. Needless to say, playing Dungeon Enemies is just as fun and crazy as any Dungeon World deck can be.
Playstyle-wise, Dungeon Enemies hit fast and hard. The weaker monsters serve as complete annoyances with a variety of debuff effects and support-oriented abilities. The stronger monsters have good to godly stats and aggressive effects that aim to wipe out entire fields and deal as much damage as possible. The ultimate boon to playing Dungeon Enemy, however, is in the amazing selection of item support and that one set card from hell. Needless to say, playing Dungeon Enemies is just as fun and crazy as any Dungeon World deck can be.
Sunday, July 6, 2014
The Wit of Theseus (Overview)
How would I describe such a wonderfully quirky world like Dungeon World? If anything, this world hearkens back to the earliest dungeon crawlers that hit the earliest arcades and consoles with a bang. I'm not talking about stuff like Diablo III and Dark Souls II. I'm talking about stuff like Dungeons & Dragons. I'm talking about the very first Zelda, the very first Etrian Odyssey, the very first Might and Magic. Ah, the good old days.
Combining the simplicity of role-playing games and the chance-based aspect of the adventure, Dungeon World focuses on creating your very own setup and executing it to the dot. The amount of tutoring and scavenging in the world is compounded with lucky gains to bring about impossible swings in the state of the game. Just like an RPG, you can have your own personal build to live, die, and win by. Every game with a Dungeon World deck feels like a new adventure, a new battle. The exhilaration factor of the deck and of the entire world's concept cannot be denied.
Like a classic RPG, Dungeon World is set in the never-ending war between the dungeon-diving Adventurers and the timely-respawning Dungeon Enemies.
Combining the simplicity of role-playing games and the chance-based aspect of the adventure, Dungeon World focuses on creating your very own setup and executing it to the dot. The amount of tutoring and scavenging in the world is compounded with lucky gains to bring about impossible swings in the state of the game. Just like an RPG, you can have your own personal build to live, die, and win by. Every game with a Dungeon World deck feels like a new adventure, a new battle. The exhilaration factor of the deck and of the entire world's concept cannot be denied.
Like a classic RPG, Dungeon World is set in the never-ending war between the dungeon-diving Adventurers and the timely-respawning Dungeon Enemies.
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